Paul Naser
Sound Designer
Demo Reel
Sound Design reel featuring current and past projects, as well as some redesigns
Interactive Sound Design
In these clips, various techniques for designing and implementing custom sounds are demonstrated. Some clips are implemented using middleware like FMOD and Wwise, while some are implemented directly in engine (Unity and Unreal Engine 5).
Linear Sound Design
In these clips, various techniques for designing custom sounds were used to redesign sound from clips of gameplay. Spotting, recording, manipulating, editing and mixing all done in Avid Pro Tools.
Destiny 2
Doom Enternal
Composition
In these clips, various techniques for composing and implementing interactive music are demonstrated. Most of the music is implemented with middleware like FMOD or Wwise, though some is implemented directly into game engines like Unity
About Me
If I have a free moment, I’m using it to create or learn about sound. I have been playing music for over 20 years. After graduating with a Bachelor’s of Music in Jazz Studies in 2013, for the past several years I have been honing my recording and audio manipulation skills via hands-on work for post-production and ADR studios as well as formal study via institutions like Berklee College of Music.
Skills
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Software Proficiencies: Pro Tools, Reaper, Audacity, Melodyne, Izotope RX, Soundtoys Suite, Soundly
Skills: Recording, Foley, Editing, Mixing, Dialogue Editing
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Software Proficiencies: Wwise, FMOD, Unreal Engine 4, Unreal Engine 5, UE5 Metasounds, UE5 Blueprints, Unity
Skills: In-engine mixing, Horizontal remixing, Vertical Remixing, Creating and using real time parameter controls, Advanced metasound creation
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Contact
(562) 846 - 5580